Mikael Kindborg will be visiting my Human Communication Technologies Lab today. He will be giving a presentation at 1pm in ICICS X736 (7th floor meeting room) about his research in the area of comics and the design of a comic strip programming tool called ComiKit.
Mikael is an Associate Professor in the Programmable Toys Research Group, Department of Computer and Information Science, Linköping University, Sweden.
(www.ida.liu.se/~mikki/comics)
He works quite heavily with Squeak/Smalltalk and he will also be sharing his thoughts about development tools for interative multimedia software.
Below is a short bio.
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Comics and Visual Programming
Mikael Kindborg
mikki@ida.liu.se
www.ida.liu.se/~mikki/comics
Over the last century, comic book artists have developed a visual language that offers several kinds of signs and presentation techniques that are of interest
for visual programming. A comic book, like a program, is a static representation of something dynamic. The difference is that a comic strip looks and feels almost like an animated cartoon, while the source code of a program seldom resembles the visible runtime result.
The medium of comics gives a very direct impression of the action going on in the story. To the comic book reader, the characters in a comic almost look like they are moving and they almost sound as if they are speaking. For programs that consist of interactive graphical objects, comics have the potential to describe the behaviour of the objects in a way that strongly resembles the visual result of running the program.
Using comics for visual programming could make it easier for children, artists, teachers, and others to create interactive multimedia programs, since the source code of the program “looks similar” to the runtime result.
The seminar will introduce the use of the visual language of comics for programming and discuss the design of a comic strip programming tool called ComiKit.
Short bio:
Current position: Associate Professor, Department of Computer Science, Linköping University, Sweden.
1983-1990, Stockholm University: Research on computer-based learning environments visual languages.
1991-1994, Nature’s House (exploratorium/museum): Multimedia development and research.
1995-1996, Enea Data (software company): Development of software for on-line service manuals.
1996-1997, Robot & Raket (advertisement agency): Development of web systems and promotional games.
1998-present, Linköping University: Teaching interactivity and programming, research on visual programming.
Relevance: I used to collect comics and I am interested in seeing how he connects comics with programming.
Technorati Tags: comics, programming