I previously blogged about how there is a movement underway in the UK to look at how popular computer games can be used in the classroom to help students learn.
This BBC Technology article talks about Tim Rylands is a teacher in the UK that uses Myst in the classroom and won this year’s Becta (British Educational Communications and Technology Agency) award. It is awarded in the UK for the best use of technology in the class.
To him, the rich, multimedia, immersive games, such as Myst, have huge potential for getting creative.
“They are landscapes that have been written into existence,” he told the BBC News website.
“Myst games are peaceful and mind expanding rather than mind-numbing.”
They encourage children to problem solve, and think creatively and, according to him, the games have a “solid social structure”.
Relevance: As children grow within these environment in which technology is pervasive, new and innovative approaches for learning are needed. I would like to hear more about how games in the playground, the street, the home can teach creativity, learning, and problem solving. Learning just doesn’t occur when you’re holding a no.2 pencil.
Technorati tags: learning, education, games