May 2007


cfp and facebook31 May 2007 12:42 pm

Poke 1.0 - a Facebook social research symposium

A half-day social research symposium organised by the London Knowledge Lab, University of London, UK

Thursday 15th November 2007

This social research symposium will allow academics who are researching the ‘Facebook’ social networking site to meet and exchange ideas. Researchers are welcome from the fields of sociology, media, communication & cultural studies, information science, education, politics, psychology, geography and any other sphere of ‘internet research’. PhD and post-doctoral researchers are especially welcome, as are researchers considering Facebook as a potential area of research.

It is intended that there will be five or six research papers presented as well as plenty of time for discussion and face-to-face networking.

Topics for discussion will include:

* Empirical studies of Facebook users and Facebook uses;

* Issues of ethics and access when researching Facebook;

* Other methodological issues when researching Facebook;

* The use of Facebook as a social research tool;

* The future of Facebook research - emerging trends and practices.

The symposium will be free of charge but spaces will be limited and allocated on an RSVP first-come-first-served basis. If you wish to attend then email Neil Selwyn (n.selwyn@ioe.ac.uk) to reserve a place by Friday 31st August 2007.

If you wish to present a research paper then email an outline abstract of 500 words to Neil Selwyn (n.selwyn@ioe.ac.uk) by Tuesday 31st July 2007. Accepted presenters will be informed by Friday August 31st 2007.

The symposium will take place between 13.00pm to 17.30 pm on Thursday 15th November 2007 in the London Knowledge Lab (located in the Bloomsbury/ Holburn area of central London).

Relevance: This would be cool to present at as I have Facebook experience, however I don’t think that London is included with my bus pass = no funds (:.

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facebook and user-generated content29 May 2007 09:01 am

facebooklogo.JPGAccording to this article entitled “At Some Schools, Facebook Evolves From Time Waster to Academic Study” in the Wall Street Journal some students are turning to programs that study social networks, social media, and social tools such as Facebook rather than traditional computer science or engineering programs.

A recent grad will be attending the University of Michigan program in social computing in the Fall because:

Social computing “has more of a focus on real-life applications, whereas [computer science] is very broad and more ambiguous,” he said. “I do think there’s a growing interest from students, myself included, and the universities seem to be responding to that.”

After years of worrying about how much time freshmen spend on Facebook, schools are incorporating the study of social networking, online communities and user-contributed content into new curricula on social computing. The moves, like other academic expansions into fields like videogame design, are part of an effort to keep technology studies relevant to students’ lives – and to tap subjects with entrepreneurial momentum.

Relevance: As my thesis research involves social computing and social networks, I am debating the merits of a PhD in this area vs. pervasive games. I feel that this would be useful information to share when I give my town hall workshop next month. As computing becomes more social, how does this influence the types of programs offered by universities? Would a PhD in Social Computing be as respected as one in Human Computer Interaction? Perhaps UBC should be looking at the benefits of a program in social computing or is this more applicable to SFU?

ubicomp27 May 2007 01:28 am

Since February 2006 Photoviolationmeter.com has operated parking meters on a trial basis at the UBC village. From the perspective of ubiquitous computing and HCI, I am interested in how extensively these are being used and the ease of use for patrons. As there are a number of regular parking meters nearly I wonder the extent to which people (if aware of the option) are willing to try something new vs. focussing on what is known.

img_7257-2.JPGYou can pay with a credit card and then would have the option of staying up to 2 hours at which time the exact amount will be charged to your card when you drive away. The “keep clear” sign is there so that a camera on the machine can record your license number.

img_7257-1.JPGThere are instructions to operate the machine and you can spend as 10 cents for 2 minutes and if your meter expires you are expected to pay the expired amount before leaving (flashing red light indicates a violation). Credit cards (visa/mastercard) are accepted or coins can be used. A standard keypad is provided for input.

img_7257-3.JPGSome questions I have: What factors determine whether someone tries a new ubiquitous technology. For example, do those who’s first language is not english avoid this machine becuase of the amount of reading required? Is time, cost to learn to use, availability of other meters nearby a factor? How are violations enforced? What privacy issues will exist now?

Relevance: System uses ubicomp technology on campus.

facebook and tagging and user-generated content26 May 2007 06:43 pm

ubcrobsonsquare.jpgI am fortunate to be invited to participate in a workshop organised by the Media and Graphics Interdisciplinary Centre (MAGIC) which is my home department. Both David Vogt and Sid Fels are knowledgeable and great to listen to, so it should be a useful session to attend if tagging interests you.

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MAGIC Workshop - Media Annotation and Tagging
June 6th, UBC Robson Square (downtown), 3-5:30pm

Directions are here.

Please distribute!

The 7th quarterly MAGIC workshop will explore the exploding area of media annotation and tagging. Please join us for 3 exciting talks:
Attendance is free but please RSVP to Lavana Lea (lavana@cs.ubc.ca)

David Vogt, CEO, CrowdTrust Technologies: Tagging technologies to make sense of everything that matters
Sid Fels, UBC: Perspectives on Human Communication Technologies, Smart Homes and Media annotation
Phillip Jeffrey, UBC: Playing tag in user-generated spaces

David Vogt, CEO, CrowdTrust Technologies ( http://www.crowdtrust.net)

“How often every day do you encounter things you know are meaningful and might need some day, yet inevitably get lost or forgotten? Think of CrowdTrust as your secure external memory drive and personal creative commons. We enable you to easily tag, keep and make sense of everything that matters in the digital blizzard of your life. Ideas, emails, places, people, images, etc, etc, - you can capture and automatically organize anything on the fly. Best of all, these ’semantic investments’ quickly become an invaluable identity asset, allowing you to create and manage actionable representations of “you” to yourself, your networks and the general public.

CrowdTrust approaches media tagging and annotation from a social/semantic perspective. All of our personal accounts are free; we offer identity, marketing and collective intelligence services for organizations.”
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Sid Fels: Perspectives on Human Communication Technologies, Smart Homes and Media annotation

Recent trends in human communication technologies focus on people’s relationships with each other, with computational artifacts and various environments people encounter in their daily lives. Research at MAGIC and the Human Communication Technologies laboratory are pushing this trend from the perspective of relationship aesthetics and design of experience and expresssion. Design for human experience and expression using information technology requires attention to how and why people form relationships with entities beyond themselves. An awareness of people’s different cognitive, physical and emotional capabilities provides a foundation for acquiring, analyzing, representing, storing, retrieving, transmitting, communicating and ultimately synthesizing human experience. In this presentation, I will discuss some of our current work on a context-aware multimedia project for the Winter Olympics and other related activities. This project sets the foundation to proceed to speculate on some new perspectives on how these technologies may develop in the future as we look at people’s relationship to their digital environment in the home and the new opportunities this uncovers.

Bio:

Sidney has been in the department of Electrical & Computer Engineering at the University of British Columbia since 1998. Sidney received his Ph. D. and M.Sc . in Computer Science at the University of Toronto in 1994 and 1990 respectively supervised by Dr. Geoffrey Hinton and Bill Buxton. He received his B.A.Sc. in Electrical Engineering at the
University of Waterloo in 1988. He was recognized as a Distinguished University Scholar at UBC from 2004. He was a visiting researcher at ATR Media Integration & Communications Research Laboratories in Kyoto, Japan from 1996 to 1997. He also worked at Virtual Technologies Inc. in Palo Alto, CA. He is internationally known for his work in human-computer interaction, biomechanical modeling, neural networks, intelligent
agents, new interfaces for musical expression and interactive arts with over 100 scholarly publications and exhibitions. Sidney is one of the principal investigators of the Institute of Computing, Information and Cognitive Systems through his authoring a grant to create a new $22.1M facility to house interdisciplinary research using advanced technologies. He has been the Director of MAGIC since 2001.

Sidney is currently a visiting professor at NTT Cyber Solutions laboratory at Yokosuka Research Laboratories.
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Phillip Jeffrey: Playing tag in user-generated spaces.

In today’s Web 2.0 environment, tools exist to classify and organize digital content that has been uploaded – in a sense providing users with control over information they are sharing. These technologies have value in enabling both consumers and producers of the content to easily find media such as pictures, webpages, or blog posts that have been tagged. User generated sites such as Flickr and Facebook which enable tagging attach additional information or descriptions to content. These online environments provide powerful social tools for creative expression, networking, and feedback from their audience. In this presentation, I will discuss how tagging differs within these shared spaces, how the dynamics of culture manifests itself, and shed light on how the design of these environments facilitate forms of creative expression.

Bio

Phillip Jeffrey is a Masters of Science student in the Interdisciplinary Studies program. His home department is the Media and Graphics Interdisciplinary Centre. His thesis research investigates how user-generated digital spaces are being used in social and personal ways. His broader research explores social and cultural issues that emerge within the areas of pervasive games and ubiquitous computing in everyday life. His research blog is fadetoplay.com.

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Relevance: It will be good preparation for my town hall presentation later in June.

facebook25 May 2007 04:06 pm

rrmcover-spring07.jpgMy article on Facebook for the Green College Reading Room magazine Spring 2007 issue is now online. There are paper copies available in our Reading Room for viewing. Green College is the residence I live in at UBC and this is the one year anniversary of the magazine. I recommend you look at the different issues as there are a variety of both academic and non-academic topics presented.

My feature provides a fun and informative read about how Facebook can potentially benefit students and how it is being used by Green College residents in particular.

Ideas, Friendship, and Facebook

Relevance: An opportunity to provide information about Facebook and its potential value for members of the Green College community.

technology24 May 2007 12:25 am

Demo Camp
Thursday, May 24th launches the inaugural DemoCamp Vancouver at WorkSpace in Gastown. In the informal style of barcamp, it is a quick opportunity (3 minutes to present, 3 minutes for discussions) to talk about whatever you feel passionate about (e.g. project, idea, application). It is fun, organic, and open to everyone for free.

The Idea is your Demo
Your concept or idea should be developed enough to support a three minute presentation, but it is not necessary to have a working model to “demo” … it’s the idea that’s important! There are three minutes for delivery and three minutes for discussion. The time limit is strict so if you take two and a half minutes to setup your laptop, you only get thirty seconds to present. (the gong hath no mercy).

For further information:

Wiki (please add your name and topic)
Facebook group (please sign up)

I have a prior engagement, but I will attend the next one.

Relevance: It is always cool to hear what other people are interested in.

ubicomp20 May 2007 11:22 pm


Flickr photo courtesy of abcode.

A story in the Economist describes how ubiquitous computing technology is being used to assist conservationists and rangers in stopping poaching of elephants.

The value of meat from elephants, apes and other animals has also risen as loggers and miners move deeper into the country’s forests. Nor is this a problem confined to Congo. Last year, poachers are estimated to have killed more than 23,000 African elephants. According to a study by the University of Washington, that is about one in seventeen of the continent’s total.

Through the use of metal detectors on trails frequented by elephants that operate on a friend or foe system or adding fire detectors into the trees (poachers like to smoke their meat before transportation), they hope to benefit the conservation effort.

These technologies may also have value outside of forestry areas.

In savannahs, for example, traffic moves toward or away from watering holes—and brush, sand and slopes keep most vehicles on tracks. The Galapagos Islands, a prime target for unlicensed hunting, has few practicable landing spots for boats and passages through the volcanic-rock landscape. Given that animals have established breeding grounds, this dictates poachers’ movements, according to James Gibbs, who works at SUNY’s environmental-science department. He is testing a metal-detector-and-satellite system at a place on Isabela, the largest of the islands, where giant tortoises gather.

Relevance: After hearing about the deaths of rangers in Kenya this week after engaging in a firefight with poachers, I realise that the protection of wildlife is not an easy task. I wonder if there is technology that could better protect the rangers once they respond to these incidents especially as they may be out-gunned.

games and ubicomp18 May 2007 11:05 pm

homeheadertitleimage.gif

The first issue of Loading… is now online, a print version will be available shortly. The first issue consists of papers from the CGSA workshop that I participated in last year. At the present time only CGSA members can view the articles.

The journal aims to support current and future interdisciplinary, multi-method and multimodal approaches to the study of digital games. Its principal goal is to support both the established and fledgling work of Canadian scholars, to give them a voice on the international scene of game studies, and to establish a uniquely Canadian voice in a field that is currently described as a polarization of perspectives between the United States and Europe. Loading… will support the valuable contribution of Canadian scholarship in directing and shaping this burgeoning field.

Our article is included:

Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play

Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku

Abstract

We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is played using mobile TabletPCs in a university campus environment. The objective is to track and capture a hidden object called the Fugitive on a digital campus map using annotations for communication among one’s teammates.
We discuss the design, development, and network infrastructure as well as focus group and observational findings from our field study. Our findings suggest that the effect of location awareness on collaboration and game play strategies is an intriguing area for study, and we share our insights from this project with the Canadian Game Studies community.
games and urban16 May 2007 08:57 pm

On May 2nd, I played a game called Manhunt Vancouver. According to the Facebook group :

BASIC MANHUNT RULES:

Manhunt is a hide-and-seek variant. The game starts out with one person, known as the MANHUNTER, who is “it”. After the manhunter has been selected, the FUGITIVES have 120 seconds to hide.

If a FUGITIVE is tagged by a MANHUNTER, she or he is BRAINWASHED and forced to join the side of the MANHUNTERS. At the end of the designated time limit, all FUGITIVES who have not been arrested are declared the winners.

Play occurs within predetermined boundaries. If a FUGITIVE exits these boundaries for any reason, she/he joins the MANHUNTERS. Players are identified as being distinct from the general civilian population by means of a HIGHLY-VISIBLE ARMBAND.

This is a picture of the organisers explaining the rules before the game began. It was my first time playing and it was really tons of fun. In the beginning I hung out with another guy as we kept a lookout for other people with white badges. The other person stated that I should stay 10 feet behind him in order to better watch for others. It was a useful strategy until I decided to venture off on my own and was subsequently caught by two others.

Officially they chased me for a few blocks through alleys and over parked cars until they tagged me when I stopped to put on my Spider-Man suit to fight crime. Unofficially, I walked into the two girls that tagged me due to my lack of complete understanding of the rules.

After I got caught I thought about how this game could be played better or smarter. Mobile phones should be utilised. After being captured I roamed in a herd with 2 others in order to find people to tag. We had the opportunity to capture another person but one of my partners ran at him from too great a distance and didn’t give me enough time to block off their escape route. If we could have communicated with mobile phones, I believe we would have captured him.

I look forward to playing again later in the summer.

Relevance: It is always cool to hack public space through game play.

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technology16 May 2007 02:12 pm

I just had the most interesting technology experience. When a new human computer interaction moment hits you, you pause for a moment, go “woohoo, I’m blogging this”, and then attend to the situation at hand.

So this afternoon, I went to the Village to grab some food and I realised that I needed $1 coins and .25 coins for laundry. I figured it would be easiest just to get a roll of coins in each denomination, so I went into the Bank of Montreal. I waited in line and when a teller spot opened up ( in this case, the low table usually used by the elderly or disabled), I sat down as he motioned me over.

I said “I would like a roll of one dollar coins” before he pointed to a sign that said “Hi, I’m deaf, how can I help you?” before motioning to the small computer that was in front of me. I hadn’t even noticed it or the sign. The computer felt different to use than the keyboard I use daily but I found that I was able to get my request fulfilled easily without difficulty. It was also fun and provided a different type of banking experience than I was used to.

Relevance: This was the first time I had ever interacted with a deaf person in the service sector and I had tons of questions going through my head. I wondered about the elderly, people that are technophobes, those that don’t speak English very well are able to handle the situation. I am hoping the next time I go to the bank that he is there so I can further explore the ease with which others are able to be assisted by him.

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