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The first issue of Loading… is now online, a print version will be available shortly. The first issue consists of papers from the CGSA workshop that I participated in last year. At the present time only CGSA members can view the articles.

The journal aims to support current and future interdisciplinary, multi-method and multimodal approaches to the study of digital games. Its principal goal is to support both the established and fledgling work of Canadian scholars, to give them a voice on the international scene of game studies, and to establish a uniquely Canadian voice in a field that is currently described as a polarization of perspectives between the United States and Europe. Loading… will support the valuable contribution of Canadian scholarship in directing and shaping this burgeoning field.

Our article is included:

Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play

Phillip Jeffrey, Mike Blackstock, Matthias Finke, Anthony Tang, Rodger Lea, Meghan Deutscher, Kento Miyaoku

Abstract

We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is played using mobile TabletPCs in a university campus environment. The objective is to track and capture a hidden object called the Fugitive on a digital campus map using annotations for communication among one’s teammates.
We discuss the design, development, and network infrastructure as well as focus group and observational findings from our field study. Our findings suggest that the effect of location awareness on collaboration and game play strategies is an intriguing area for study, and we share our insights from this project with the Canadian Game Studies community.
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