thesis


cfp and socialmedia and thesis and user-generated content09 Feb 2007 10:36 pm

As a 2007 grad student, I blur the boundaries between digital and physical environments as my study/writing space is wherever I prop open my laptop. When I’m not in my lab or in my room, you can find me typing away on a paper, blogging, or writing my thesis in Starbucks on campus. I find that I cannot work anywhere without being simultaneously online, I don’t know how I would survive being on a campus without WiFi pretty much everywhere.

As I sit and work on my laptop, I am constantly aware of the different spaces I occupy (my seat in Starbucks, my MSN status, my Facebook status which need to be constantly changed to reflect my current reality) in my mixed (digital | physical) environment. My level of immersion feels almost bipolar as I tag a cool paper found in my citeulike space, search google scholar for interesting papers in the reference section, in order to cite in my thesis paper.
As I shift between these multiple windows and interfaces, I think about how my notions of presence, place, and being situated within personal and shared information spaces have changed over time as I have become tethered to my digital spaces. I have discovered a conference that should enable me to find answers to some of my social and cultural questions regarding user-driven content, digital spaces, and mobile environments. For example, more than once during a discussion about a movie actor I have popped open my laptop to search imdb.com or rottentomatoes.com to supplement my knowledge. Is my memory becoming worse because information is only a click away whether my best friend’s number in my mobile phone, my mom’s email address, or the name of colleague’s blog? Is anytime/anywhere access a bless or a curse?

I hope to submit to this and I love the anthropology connection.

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Interactivity / Information / Interfaces / Immersion

I4: Interactivity / Information / Interfaces / Immersion :: International Research Conference, J W Goethe University, Institute of Cultural Anthropology and European Ethnology :: Organized by the Research Network for Media Anthropology / FAME, Frankfurt :: October 24–26, 2007.

Even before the emergence of social software, web logs and wikis, it was clear that digital communication technologies are, in essence, complex social software programs with the power to change people’s perception, the way people experience their environment, their ability to abstract, their rules of trust, and much more besides. Whereas the 1980s and 1990s were marked by “quasi-social” connections between people that occurred en passant, by strategies of urban artistic “repurposing” (Digital Amsterdam), by a conspiracy of Internet-using consumers, and by a user-based cyber society, the situation has now changed fundamentally.

There has been a shift from technology-driven systems to media-driven systems and then to user/project-generated content. As the empiricism of the artificial becomes a global given, social, cultural, economic and political frames of reference are shifting. Countless new and unparalleled means of modeling social factors are emerging within a mesh of agencies around the world. Digital natives – those who have grown up with computer and internet applications – have spawned a societal and cultural paradigm shift. Societal and cultural geography is being extended by a global scenography of cultural artifacts. However, this raises important issues concerning the logic of the continuity of interaction, of a reliable and sustained presence, of adaptive learning and abstraction – issues that have become social markers in the programming, utilization, and onward development of applications, platforms and environments.

Increasingly, today’s designs and programs for digital worlds face the challenge of delivering complex, multisensory, transcultural, and global interaction capabilities in a robust technology-based environment. The changes are creating a need for the explicit modeling of human collaboration and cultural interaction which, increasingly, is causing software production to move out of the high-tech niche of computer science and media design into the realm of cultural and social anthropology. At the same time, there is a growing need to know more about the logic of construction (v. Glaserfeld) of culture and to be able to apply that knowledge. The need for explicit and programmable cultural concepts is moving closer to the science of the artificial as proposed by Herbert A. Simon and echoes Norbert Elias’s call for the scientific presentation of a developmental theory of abstraction.

Clearly, it would be wrong to assume that explicit, programmed models for collaboration, the creation of cultures, abstraction and artificial environments can eradicate the complexities of chance relationships, interaction, imagination, fiction, routine, or forgetfulness. Nonetheless, the possibilities they offer will be changed fundamentally by the emergence of programmed worlds and environments. All over the globe, artificial cybernetic spaces are something now taken for granted. Computer technology is designed to be ubiquitous, and the direct control of computers by means of brain waves is supplanting control by means of a pointing device or the human eye. Presence and telepresence, key concepts in earlier research, are receding into the background with the advent of computer technologies which can be inserted under the skin, into clothing, and into the eyes and ears or can generate realities in their own right without which the frames of reference of today’s and tomorrow’s realities will become meaningless. Ten years ago, S. Jones asked, “Where are we when we are online?” and J. Meyrowitz noted “being elsewhere.” Electronic games, e-sports, and around a billion people working in countless local area networks all exist in a vireality (M. Klein). What are the living, communication and working circumstances in these virealities? How should virtual spaces be designed in order to provide sufficiently complex environments for perception, design, decision-making, routine, trust, etc.?

The > I4 < International Conference addresses the emergence of complex collaboration and community software.

We assume that all human sensory and mental capabilities and the ability to abstract, conceive and implement things are, and have been, involved in the development of human ability to use media.

The concept of media encompasses perception, abstraction, storage, rules for the retention of information – of texts and holytexts, the great sagas, manifestations of cultural memory – and progression beyond existing knowledge paradigms. It is impossible to determine how perception and interaction will impact on media, either qualitatively or quantitatively. If the notion of a uniting organization is seen as a selection method or principle, the weight of these ideas becomes clear. They show that every form of interactive reciprocity is a selector and that the uniting force of interactivity lies in the definition of selection, distribution and retention criteria. This applies to methods of hearing, reading, writing, tasting, thinking, making music, and much more besides.

Increasingly, we expect and demand more from media – more information, more breadth of choice, more freedom of choice, more world, more closeness, more entertainment, more biography, more community: We want media to address us, entertain us, inform us. This is about more than consuming media. Our sense of reality has long since been subsumed into a sense of media; our sense of reality is embodied in our sense of media. We take the world presented through media seriously, we recognize the reality of information; we trust the information and the rules that make it credible.

The conference will be devoted to questions surrounding digital environments and the technology-based generation of cultural patterns in four areas: Interactivity / Information / Interfaces / Immersion. We invite submissions which explore these issues and offer answers to such questions as:

What connections can we currently identify between software development and cultural evolution? What significance can be attached to co-evolutionary processes in perception, abstraction, forms of virtualization, digital technologies and communication capabilities? What kinds of virtual spaces are developing? How are digital communication spaces influencing urbanization processes and the architecture of buildings? What significance does game software have in creating new social and cultural contexts? What kinds of cooperative and collaborative processes are developing? What are the defining properties of an explicit model of social constructs in a technology-based media environment? How are means of digital communication influencing children’s and adults’ living spaces and interior architecture? How can a transition from the idiocy of the masses and the knowledge of the crowd into a knowledge-generating virtual community be explained? Can we see signs of an emerging virtual civilization? How will network-integrated community building be important in the future? How are learning and the structure and legitimation of knowledge changing?

Please submit ideas for topics and papers (500 words max.) by March 31, 2007

Initiators and contacts:

Prof. Manfred Faßler
FAME – Frankfurt/ Research Network for Media Anthropology, Institute of Cultural Anthropology and European Ethnology J W. Goethe University fasslermanfred[at]aol.com

Dr. Mark Mattingley-Scott
Institute of Cultural Anthropology and European Ethnology
J W. Goethe University
scott[at]de.ibm.com

found via networked performance

thesis14 Dec 2006 11:02 pm

Earlier this week, on an evening trip to Starbucks, I was surrounded by a bright light. Someone came down from the sky and spoke to me. It appears that I am on the wrong path regarding an aspect of my life (cough: thesis) and destruction will befall me if I do not change my ways. More on this later.

[update]  Decided to stick with my present plan so I could graduate sooner rather than later.

The “Road to Damascus” is sometimes used outside of Christian contexts to refer to a conversion or change of heart.

phd112006s.gif

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thesis10 Apr 2006 09:28 pm

Yesterday I woke up with serious eye problems. Light (laptop, mobile phone, sun) was hurting my eyes and they were very red. After trips to the Emergency room I have been diagnosed with viral congivitus which is very serious. I am wearing sunglasses but I am realising that more thatn 20 mintues on a comupter, I can’t handle. Tomorrow I will see a specialist.

So I think I will have to spend the next 2-3 weeks writing out my thesis by long hand and minimise my computer use. Considering my thesis is on tagging and I need to spend alot of time online, this is not good.

This is all around bad. In addition, this is unrelated to that other health issue I have.

[update]
After two eye specialist appointments, eye photographs, ultrasound, tons of blood tests, and chest xray, it looks like I don’t have any serious eye damage although I don’t have the blood tests back so I don’t know how I got this eye infection but since Thursday I have been ok. The eye drops have worked wonders and I don’t need glasses or have any problems with light. A shout out to the Doctor at Student Health that decided to proactively seek out an eye specialist for me the next day (for Tuesday) which I believe helped me avoid serious eye damage.

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thesis24 Mar 2006 01:52 pm

I thought I would be able to make the social session tonight for the IASummit but I need to get more work done and I have to get business cards made tonight.

Yesterday I have an amazing meeting with my co-supervisor. It is very important to have someone that is passionate about your thesis topic. Tagging rocks (don’t ya know). We discussed my thesis research questions (he’s happy, I’m happy) and the interview questions for my second study on tagged information spaces (del.icio.us, citeulike, flickr). It is so cool that we use these spaces and we are able to see differences and similarities in how these spaces are perceived/used.

A quote from him that helped provide clarity for the development of my questions was to be able to let the participants speak in their own vocabulary, with their own words so that “they will reflect on their task space”. I am thinking about how the tools within these spaces are used differently than their intended use? How are the bounds of the space perceived differently with more “push” systems in which the creator of the digital content tags it (e.g. flickr (if not friend)) vs. “pull” systems in which the producer tags the content of others (del.icio.us, citeulike).

I am thinking about these information and conceptual spaces as they relate to tagged information spaces to better prepare for the focus group tomorrow. He will also be there so it should be a good discussion.

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thesis13 Mar 2006 05:33 pm

Today I gave a presentation for a company here in the lab. I was happy with it but I realise that I need to change my slides for next time. One of the professors and post-docs spoke to me about my slides which was very helpful. I need to include a description in the slides about folksonomies and well as what a tag cloud is. In addition, I need to show a picture of a object and then show the object with different tags that describe it. Be interactive with the audience.

My speech should avoid blogosphere jargon and my explanations should be understood by my mother if she is in the audience.

Time to redo my slides for the next demo session.

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thesis11 Mar 2006 09:48 pm

Tonight I am working on my slides to talk about tagging and folksonomies for a thesis presentation I am giving on Monday. I am thinking about examples of how tagging could be used in collaborative co-located environments and what benefits tagging physical artefacts could serve.

It is only for about 5 minutes but I haven’t felt good about a speech I have given for a while, so I will polish it up tomorrow.

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thesis09 Mar 2006 10:53 pm

Research Presentation at UBC Discovery Day

Originally uploaded by tyfn.

It was fun today to talk about my thesis research on tagging at part of the UBC Research Week tour. There were about 50 high school students in the tour.

This morning I had a meeting with Samia and Lee to go over my ethics form that I will be submitting tomorrow to do some focus group and one on one interviews.

It is also encouraging whenever I come across another student (good luck Edith) doing a thesis or dissertation on tagging and folksonomies.

Tagging rocks!!!!

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thesis17 Feb 2006 04:05 pm

A Quiet Moment in Starbucks

Today I had a productive chat session with one of my advisors Brian Fisher. As his background involves Psychology and Cognitive Systems, it is useful to hear his perspective on a cognitive analysis of tagged information spaces.

He helped frame my thinking around how the process of tagging is helping me to scaffold my experience within a personal information space. I spoke about this idea of extending one’s mind and cognition during my Northern Voice talk.

This is the idea that knowledge can be situated within your environment and extended from your mind into tools within your environment. For example, I am now using my moleskine to transfer/store my thesis thoughts. It is an external memory system. In the same way I am using this blog as a remembering tool adding papers for my literature review and ideas generated from communication with others.

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thesis01 Feb 2006 11:45 am

Yesterday I attended the thesis defense from one of our colleagues in the lab. It was very useful to attend as it helped me understand the style of questions that I should prepare for during my own (future) defense but provide ideas for my own thesis and pervasive project:

These are the issues that I should be concerned about:
What current tools exist and is there a need for better tools? Why?
Does my study really evaluate the research questions that I laid out?
Am I looking at building new tools or evaluating existing ones?
Did people develop optimisation strategies through use?
How are tagged information spaces different from other information spaces for personal management?
Should participants be videotaped? Would this be unobtrusive or influence how people tagged? What additional information would I gather about the physical space in which tagging occurs?
What is missing from my data for the next step (post-thesis)?
Can I validate any theory or model based on my study?
Do I have enough data to say what I said in my conclusion?
What tasks are people doing as how does tagging fit in there?
Do I have reproducability in my thesis to help the next person that is looking at it?
How are my contributions significant?
How does it build on what has been already done?
Are tagged information spaces seen as task management or as a communiation tool?
Is my sample representative of the general population? To what population am I generalising for? How do I know?
What is the purpose of TIS? (Task, Memory, Social)?
What are Tagged Information Spaces for and what do I do with it? What activities do these spaces support (e.g. email can be used to schedule a meeting)?
What do people do with TIS?
What do people use TIS for?
Should my thinking be: small -> exploratory case study; large -> follow up questionnaire based on exploratory study
Why shouldn’t I use a large scale questionnaire to supplement my study?

thesis22 Dec 2005 12:15 am

When I found out that I had to submit my thesis research to an ethics review board, I was a little upset. I didn’t see the rational for it. My research wasn’t going to hurt anyone, I wasn’t using children, and I wasn’t using animals. My supervisor said that it would help me understand what my thesis was about by writing down the purpose, objectives, methodology & metrics I plan to use. I now see the benefits of this process and I feel much more focused and ready for next term’s studies.

When I submitted my form for my thesis at the end of November, I didn’t know what to expect from the ethics review board. However, I am happy to report that they only suggested some minor changes which I re-submitted today. My two supervisors were extremely helpful in providing tips and suggestions for my ethics form and I know this thesis will rock.

Next term I will be studying the tagging behaviour of students focusing on del.icio.us and citeulike. It should be fun.

I will be submitting another ethics form later today for a ubicomp game group project I am a part of.

Relevance: Getting ethics approval is an important part of research here at UBC.

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